June 12, 2006
Ruby: Game on?
I’ve spent some time over the weekend working on a game engine in Ruby. Using RUDL and RubyInline I was able to implement the basics of my old game engine approach within a few hours. Compared to the Symbian C++ terror a few years ago this was real fun.. :)
But Ruby, Python, etc are of course limited in their ‘gaming capabilities’. I have to think about where I want to go with this new approach. Basic questions like: Embed Ruby or inline code in Ruby? Ruby at all (Or Python for that matter..) How do I get the benefits of a nice language like Ruby but still keep all options for optimizing critical system areas.
What I’d like to do in the long run is – for example – have a simple executable file as an end result. With Ruby this is a problem. Ruby2EXE and other similiar approaches are BS. Another option I’d like is to have is a Java Applet or Flash file as the end result.
Well.. it’s late.. I probably shouldn’t try writing stuff like that.. :)
tfdj
Filed by The.French.DJ at 2:39 am under Development,Ruby
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