July 31, 2006
IntensiTris Hiscores // RunME J2ME Emulation Layer
Over the weekend I improved the hiscore handling of IntensiTris. There’s now a website that shows the hiscore tables in the browser. I have yet to decide how many different hiscore tables I want for this game.. :) It’s just that a single hiscore for WebTris, IntensiTris, SimpleTris and BasicTris is definitly not OK.. Because these different versions of the game play very differently..
Anyway, the more interesting thing is the RunME emulation layer. More or less what ME4SE does. But with a focus on higher performance in the graphics output. I get decent framerates (30-40 FPS) on my workstation, notebook and linux server. But a friend’s MiniMac (old ppc crap model) renders the game at only about 2-4 FPS. No idea why that is..
I’ll definitly work on improving this RunME thing. It improves the turnaround times when developing J2ME stuff. Of course it doesn’t remove the need for testing the code in the WTK and on the devices. But implemeting the basic logic and most of the non-critical code is just so much easier when you can stay inside IntelliJ IDEA and run the application within one second.. No preverifying and no bundling.. Just hit F5 and test the gameplay and the new features.. Nice!
tfdj
Filed by The.French.DJ at 4:42 pm under Development, Java
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