July 11, 2006
IntensiTris: Tetris with a blast :)
My task at work is optimizing some J2ME code. Can’t say too much. I’ll just say ‘navigation’ :) It’s not that easy to make this stuff run within the limiting constraints of small (read: old) J2ME phones.
I got fed up with it. And with IntensiTris around I though why not add another feature. Because I really was fed up, I could only think of things like destruction, dynamite, etc.
So I added a ‘detonate tile’ feature to IntensiTris. Use # on the phone or RETURN in the WebStart version to detonate the active tile. It’s good fun. And really useful with the phones where it’s really hard to control the game because of the crap stick and/or key interface..


Check it out here.
tfdj
Filed by The.French.DJ at 12:51 am under Development,Java
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