At last: Open sourced my J2ME (and J2SE) frameworks.

Head on over to http://github.com/DanielLukic

I have finally released the frameworks I use for developing my J2ME applications. With Android and the iPhone going strong nowadays I am probably a bit late with releasing my J2ME stuff. But who knows? I am thinking about covering Android with a RunME like emulation layer. This will probably happen sometime 2012.. :)

Anyway, here is a quick overview of the projects/modules:

* IntensiBuild – Simple Ruby-based build system for building various releases of an application. This needs a few updates from my commercial projects to cover building a J2SE release and a ME4SE launcher JAR.

* IntensiGame – Framework for building entertainment applications and games. Provides a basic ‘engine’ for running a frame-based application and various video- and audio-related classes.

* IntensiTools – Very basic tools used for creating and working with certain resources.

* RunME – J2ME emulation layer for running J2ME apps with J2SE. Compared to ME4SE this is focused on providing a faster game canvas with real-time scaling and full-screen support.

* Galaxina – Partial implementation of a shoot em up game. Running on CLDC1.x/MIDP2.x phones and on desktop systems with Java.

I will have to update the projects quite a bit before they are really useful to someone else. Documentation is one thing. Library dependencies and license and copyright notices are a different story.

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