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Google, Android Market, Terms of “Service”..

Seriously. This is not funny anymore. Google deleted the Android Market account of my business partners again. Without letting us know what the issue is. All you get in this situation when contacting Google is an automated response. So we understand we have violated Google’s Terms of Service. But they don’t tell us what exactly we did. Well. Nice going.

Now I wish Microsoft would get its act together and build a decent mobile OS to crush Google/Android. But no hope there. And Apple, well, they couldn’t stop the Android train rolling over them. Evil Google..

Hey, just kidding..

Anyway, for now JamJam is not available from the Android Market anymore. But you can find it on the Psychocell Homepage and in some other app stores.



Open Feint? Open Feint JamJam!

I have released a first version of Open Feint JamJam on the Android Market.

Open Feint JamJam

Took me a few days to integrate Open Feint because of my custom IntensiBuild build system. I do wonder why SDKs have to rely on the standard Android build process. It’s not rocket science to create a simple JAR based library instead of an Android library. And don’t even get me started on handling the resources.. :-)

Anyway, the new version of JamJam has an online leaderboard and tracks achievements online, too. I have a few online/offline issues to fix. But I’m looking forward to seeing some real competition soon. During a test game today on my HTC Tattoo I started off the hiscore hunt with a nice 60k+ score.


Achievements!? God bless you..

Just noticed that I totally forgot to write about the new achievements system integrated into JamJam.

When I started looking at Open Feint and Scoreloop I suddenly developed a certain interest in.. well.. achievements.

For JamJam I’m gonna start off easy and I’ve implemented only the achievement part for now. This was actually quite fun. I had to play test all these achievements. Most are easy enough for a seasoned JamJam player. But Drop Madness and Massive Reduce are a bit tricky. It was good fun testing these. And it took me about five days (not full time of course.. ;-) of play testing until I had the parameters right and successfully completed each achievement.

Drop Madness Icon Drop Madness Icon

Right now I’m working on the Open Feint edition. I’ll look at Scoreloop next. But then I have something more planned for the achievement system. Like a secret bonus. (Plus an obvious bonus I guess. We’ll see.)

Anyway, cheers!


JamJam with Open Feint support

I have uploaded a very early release of JamJam with Open Feint support to the Android Market. Just testing the basic integration for now. Leaderboard and some achievements. More achievements and other features are following soon.

Link to Android Market page:

If you want to help us out testing this thing: Drop me a mail with your purchase order id or your name and i’ll refund you the EUR 1.00 after you bought the game.

The PlayStationPhone Phenomenon

From when I saw the first images of a rumored “PlayStationPhone” I knew this could be big for Android. The games I’m interested in don’t work well with touch controls. They need a game pad and or a analog or digital stick. With something like the PlayStationPhone available people could develop on the beautiful Android platform and target a very much gaming-capable single device (or line of devices).

Now, if the “PlayStationSuite” becomes real it would really blow away much of the iOS hype that is still going around. If Sony starts a gaming-oriented app store and provides tools for developers to develop for it, this will be huge.

[Minor Rant – Start]
Then, hopefully, we don’t have to read stupid posts about fragmentation and all that crap anymore. Just stumbled upon this one a few hours ago. People don’t get it. They argue apples versus oranges.

You like webOS? Fine. Go with it. You’re an Apple fanboy? Fine. Stick with your iPhone. But none of these “reasons” invalidate Android as a competing platform. You “liking” webOS doesn’t mean Android is fragmented. Or Android development sucks. Because: Here’s an “eye opener” for you.. I “like” Android development. I don’t think it sucks. I don’t see fragmentation. I see a rich suite of different devices. I write my apps targeting the core Android platform and add optional features that activate when the device has the proper capabilities.

But: Maybe webOS development sucks? Maybe iOS development sucks? Doh. Kindergarden.. :)
[Minor Rant – End]



MysticJamJam – Beautiful Blocks!

We have just released MysticJamJam to the Android Market. This version of JamJam features the beautiful artwork of Benita Winckler aka Miyagu. Check out here gallery on CGsociety.

Watch a short game-play video on YouTube.



Releasing JamJam HD into the wild

We’ve decided to push JamJam HD for Android out the door. My Psychocell buddies and me are too busy with our jobs to finish work on all the JamJam versions any time soon. So we’ve decided to focus on the high-res JamJam version for now and push out an initial release. A quickly setup web page can be found here:

For now the game is available on the Android Market, SlideME, AndAppStore, GetJar (in review) and AppsLib (in review).

The game has a EURO 1.49 price tag. The later releases for lower end phones will have a lower price tag. We’ll see how this works out.. :)


Monty on the run – Guitar cover

Just stumbled upon this guitar cover of the old C64 classic Monty on the run by Rob Hubbard.

If you’re into this old stuff give it a listen. Cool..


DroidShock – Initial Test Release

A few days ago I finished tweaking the touch controls of DroidShock. The initial release is up on the Android Market. Grab it and add a rating.. :)

A project page is located on IntensiCode.

There’s still a long way to go before a commercial release makes sense. Don’t even get me started talking about ‘device fragmentation’. And let’s not talk about the crappy quality of some of the popular devices’ touch screens. Please.



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