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<channel>
	<title>In a world gone mad.. &#187; Games</title>
	<atom:link href="http://www.berlinfactor.com/blog/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.berlinfactor.com/blog</link>
	<description>I mean.. What I'm trying to say is.. In a way I think.. You know? In a world gone mad..</description>
	<lastBuildDate>Fri, 09 Dec 2011 20:56:15 +0000</lastBuildDate>
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		<item>
		<title>Google, Android Market, Terms of &#8220;Service&#8221;..</title>
		<link>http://www.berlinfactor.com/blog/2011/02/24/google-market-tos/</link>
		<comments>http://www.berlinfactor.com/blog/2011/02/24/google-market-tos/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 16:03:23 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=351</guid>
		<description><![CDATA[Seriously. This is not funny anymore. Google deleted the Android Market account of my business partners again. Without letting us know what the issue is. All you get in this situation when contacting Google is an automated response. So we understand we have violated Google&#8217;s Terms of Service. But they don&#8217;t tell us what exactly [...]]]></description>
			<content:encoded><![CDATA[<p>Seriously. This is not funny anymore. Google deleted the Android Market account of my business partners again. Without letting us know what the issue is. All you get in this situation when contacting Google is an automated response. So we understand we have violated Google&#8217;s Terms of Service. But they don&#8217;t tell us what exactly we did. Well. Nice going.</p>
<p>Now I wish Microsoft would get its act together and build a decent mobile OS to crush Google/Android. But no hope there. And Apple, well, they couldn&#8217;t stop the Android train rolling over them. Evil Google..</p>
<p>Hey, just kidding..</p>
<p>Anyway, for now JamJam is not available from the Android Market anymore. But you can find it on the <a href="http://www.psychocell.com/products/games/">Psychocell Homepage</a> and in some other app stores.</p>
<p>Cheers,</p>
<p>tfdj</p>
]]></content:encoded>
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		<item>
		<title>Open Feint? Open Feint JamJam!</title>
		<link>http://www.berlinfactor.com/blog/2011/02/21/open-feint-open-feint-jamjam/</link>
		<comments>http://www.berlinfactor.com/blog/2011/02/21/open-feint-open-feint-jamjam/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 23:47:18 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=337</guid>
		<description><![CDATA[I have released a first version of Open Feint JamJam on the Android Market. Took me a few days to integrate Open Feint because of my custom IntensiBuild build system. I do wonder why SDKs have to rely on the standard Android build process. It&#8217;s not rocket science to create a simple JAR based library [...]]]></description>
			<content:encoded><![CDATA[<p>I have released a first version of <a href="https://market.android.com/details?id=de.generation4.jamjam.multi.feint&#038;feature=search_result">Open Feint JamJam</a> on the Android Market.</p>
<p><img src="https://ssl.gstatic.com/android/market/de.generation4.jamjam.multi.feint/hi-256-1-7508e7d7ac6b3727ca20254cc3dcf8eb509591d1" alt="Open Feint JamJam" /></p>
<p>Took me a few days to integrate Open Feint because of my custom IntensiBuild build system. I do wonder why SDKs have to rely on the standard Android build process. It&#8217;s not rocket science to create a simple JAR based library instead of an Android library. And don&#8217;t even get me started on handling the resources.. :-)</p>
<p>Anyway, the new version of JamJam has an online leaderboard and tracks achievements online, too. I have a few online/offline issues to fix. But I&#8217;m looking forward to seeing some real competition soon. During a test game today on my HTC Tattoo I started off the hiscore hunt with a nice 60k+ score.</p>
<p>Cheers,<br />
tfdj</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Achievements!? God bless you..</title>
		<link>http://www.berlinfactor.com/blog/2011/02/21/achievements-god-bless-you/</link>
		<comments>http://www.berlinfactor.com/blog/2011/02/21/achievements-god-bless-you/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 23:40:31 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=341</guid>
		<description><![CDATA[Just noticed that I totally forgot to write about the new achievements system integrated into JamJam. When I started looking at Open Feint and Scoreloop I suddenly developed a certain interest in.. well.. achievements. For JamJam I&#8217;m gonna start off easy and I&#8217;ve implemented only the achievement part for now. This was actually quite fun. [...]]]></description>
			<content:encoded><![CDATA[<p>Just noticed that I totally forgot to write about the new achievements system integrated into JamJam.</p>
<p>When I started looking at Open Feint and Scoreloop I suddenly developed a certain interest in.. well.. achievements.</p>
<p>For JamJam I&#8217;m gonna start off easy and I&#8217;ve implemented only the achievement part for now. This was actually quite fun. I had to play test all these achievements. Most are easy enough for a seasoned JamJam player. But Drop Madness and Massive Reduce are a bit tricky. It was good fun testing these. And it took me about five days (not full time of course.. ;-) of play testing until I had the parameters right and successfully completed each achievement.</p>
<p><img src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/02/achievement_massive_reduce.png" alt="Drop Madness Icon"/> <img src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/02/achievement_drop_madness.png" alt="Drop Madness Icon"/></p>
<p>Right now I&#8217;m working on the Open Feint edition. I&#8217;ll look at Scoreloop next. But then I have something more planned for the achievement system. Like a secret bonus. (Plus an obvious bonus I guess. We&#8217;ll see.)</p>
<p>Anyway, cheers!</p>
<p>tfdj</p>
]]></content:encoded>
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		<item>
		<title>JamJam with Open Feint support</title>
		<link>http://www.berlinfactor.com/blog/2011/02/12/jamjam-with-open-feint-support/</link>
		<comments>http://www.berlinfactor.com/blog/2011/02/12/jamjam-with-open-feint-support/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 17:06:37 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=327</guid>
		<description><![CDATA[I have uploaded a very early release of JamJam with Open Feint support to the Android Market. Just testing the basic integration for now. Leaderboard and some achievements. More achievements and other features are following soon. Link to Android Market page: https://market.android.com/details?id=de.generation4.jamjam.multi.feint If you want to help us out testing this thing: Drop me a [...]]]></description>
			<content:encoded><![CDATA[<p>I have uploaded a very early release of JamJam with Open Feint support to the Android Market. Just testing the basic integration for now. Leaderboard and some achievements. More achievements and other features are following soon.</p>
<p>Link to Android Market page: <a href="https://market.android.com/details?id=de.generation4.jamjam.multi.feint">https://market.android.com/details?id=de.generation4.jamjam.multi.feint</a></p>
<p>If you want to help us out testing this thing: Drop me a mail with your purchase order id or your name and i&#8217;ll refund you the EUR 1.00 after you bought the game.</p>
]]></content:encoded>
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		<title>The PlayStationPhone Phenomenon</title>
		<link>http://www.berlinfactor.com/blog/2011/01/27/the-playstationphone-phenomenon/</link>
		<comments>http://www.berlinfactor.com/blog/2011/01/27/the-playstationphone-phenomenon/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 12:23:26 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=324</guid>
		<description><![CDATA[From when I saw the first images of a rumored &#8220;PlayStationPhone&#8221; I knew this could be big for Android. The games I&#8217;m interested in don&#8217;t work well with touch controls. They need a game pad and or a analog or digital stick. With something like the PlayStationPhone available people could develop on the beautiful Android [...]]]></description>
			<content:encoded><![CDATA[<p>From when I saw the first images of a rumored &#8220;PlayStationPhone&#8221; I knew this could be big for Android. The games I&#8217;m interested in don&#8217;t work well with touch controls. They need a game pad and or a analog or digital stick. With something like the PlayStationPhone available people could develop on the beautiful Android platform and target a very much gaming-capable single device (or line of devices).</p>
<p>Now, if the <a href="http://www.engadget.com/2011/01/27/sony-announces-playstation-suite/">&#8220;PlayStationSuite&#8221;</a> becomes real it would really blow away much of the iOS hype that is still going around. If Sony starts a gaming-oriented app store and provides tools for developers to develop for it, this will be huge.</p>
<p>[Minor Rant - Start]<br />
Then, hopefully, we don&#8217;t have to read stupid posts about fragmentation and all that crap anymore. Just stumbled upon <a href="http://www.webosroundup.com/2010/04/why-developing-for-android-sucks/">this</a> one a few hours ago. People don&#8217;t get it. They argue apples versus oranges.</p>
<p>You like webOS? Fine. Go with it. You&#8217;re an Apple fanboy? Fine. Stick with your iPhone. But none of these &#8220;reasons&#8221; invalidate Android as a competing platform. You &#8220;liking&#8221; webOS doesn&#8217;t mean Android is fragmented. Or Android development sucks. Because: Here&#8217;s an &#8220;eye opener&#8221; for you.. I &#8220;like&#8221; Android development. I don&#8217;t think it sucks. I don&#8217;t see fragmentation. I see a rich suite of different devices. I write my apps targeting the core Android platform and add optional features that activate when the device has the proper capabilities.</p>
<p>But: Maybe webOS development sucks? Maybe iOS development sucks? Doh. Kindergarden.. :)<br />
[Minor Rant - End]</p>
<p>Amen,</p>
<p>tfdj</p>
]]></content:encoded>
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		<title>MysticJamJam &#8211; Beautiful Blocks!</title>
		<link>http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/</link>
		<comments>http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 18:04:33 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=308</guid>
		<description><![CDATA[We have just released MysticJamJam to the Android Market. This version of JamJam features the beautiful artwork of Benita Winckler aka Miyagu. Check out here gallery on CGsociety. Watch a short game-play video on YouTube. Cheers, TFDJ]]></description>
			<content:encoded><![CDATA[<p>We have just released MysticJamJam to the Android Market. This version of JamJam features the beautiful artwork of Benita Winckler aka Miyagu. Check out here gallery on <a href="http://miyagu.cgsociety.org/gallery/">CGsociety</a>.</p>

<a href='http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/com-psychocell-mysticjamjam-multi-2-1-24-ad-shot01/' title='com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT01'><img width="150" height="150" src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/01/com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT01-150x150.png" class="attachment-thumbnail" alt="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT01" title="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT01" /></a>
<a href='http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/com-psychocell-mysticjamjam-multi-2-1-24-ad-shot02/' title='com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT02'><img width="150" height="150" src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/01/com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT02-150x150.png" class="attachment-thumbnail" alt="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT02" title="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT02" /></a>
<a href='http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/com-psychocell-mysticjamjam-multi-2-1-24-ad-shot03/' title='com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT03'><img width="150" height="150" src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/01/com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT03-150x150.png" class="attachment-thumbnail" alt="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT03" title="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT03" /></a>
<a href='http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/com-psychocell-mysticjamjam-multi-2-1-24-ad-shot04/' title='com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT04'><img width="150" height="150" src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/01/com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT04-150x150.png" class="attachment-thumbnail" alt="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT04" title="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT04" /></a>
<a href='http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/com-psychocell-mysticjamjam-multi-2-1-24-ad-shot05/' title='com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT05'><img width="150" height="150" src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/01/com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT05-150x150.png" class="attachment-thumbnail" alt="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT05" title="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT05" /></a>
<a href='http://www.berlinfactor.com/blog/2011/01/07/mysticjamjam-beautiful-blocks/com-psychocell-mysticjamjam-multi-2-1-24-ad-shot06/' title='com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT06'><img width="150" height="150" src="http://www.berlinfactor.com/blog/wp-content/uploads/2011/01/com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT06-150x150.png" class="attachment-thumbnail" alt="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT06" title="com.psychocell.mysticjamjam.multi-2.1.24-AD-SHOT06" /></a>

<p>Watch a short game-play video on <a href="http://www.youtube.com/watch?v=mp5xpFkSlMI">YouTube</a>.</p>
<p>Cheers,</p>
<p>TFDJ</p>
]]></content:encoded>
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		<title>Releasing JamJam HD into the wild</title>
		<link>http://www.berlinfactor.com/blog/2010/09/05/releasing-jamjam-hd-into-the-wild/</link>
		<comments>http://www.berlinfactor.com/blog/2010/09/05/releasing-jamjam-hd-into-the-wild/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 19:34:43 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=291</guid>
		<description><![CDATA[We&#8217;ve decided to push JamJam HD for Android out the door. My Psychocell buddies and me are too busy with our jobs to finish work on all the JamJam versions any time soon. So we&#8217;ve decided to focus on the high-res JamJam version for now and push out an initial release. A quickly setup web [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve decided to push JamJam HD for Android out the door. My Psychocell buddies and me are too busy with our jobs to finish work on all the JamJam versions any time soon. So we&#8217;ve decided to focus on the high-res JamJam version for now and push out an initial release. A quickly setup web page can be found here:</p>
<p><a href="http://www.intensicode.net/projects/jamjam-for-android/"><img src="http://www.berlinfactor.com/blog/wp-content/uploads/2010/09/jamjam-hd-icon.png" alt="" title="jamjam hd icon" width="48" height="48" class="alignleft size-full wp-image-292" /></a></p>
<p>For now the game is available on the Android Market, SlideME, AndAppStore, GetJar (in review) and AppsLib (in review).</p>
<p>The game has a EURO 1.49 price tag. The later releases for lower end phones will have a lower price tag. We&#8217;ll see how this works out.. :)</p>
<p>Screenshots:</p>
<p><a href="http://www.berlinfactor.com/blog/wp-content/uploads/2010/09/jamjam-hd-screenshot-1.png"><img src="http://www.berlinfactor.com/blog/wp-content/uploads/2010/09/jamjam-hd-screenshot-1-168x300.png" alt="" title="jamjam hd screenshot 1" width="168" height="300" class="alignleft size-medium wp-image-294" /></a> <a href="http://www.berlinfactor.com/blog/wp-content/uploads/2010/09/jamjam-hd-screenshot-2.png"><img src="http://www.berlinfactor.com/blog/wp-content/uploads/2010/09/jamjam-hd-screenshot-2-168x300.png" alt="" title="jamjam hd screenshot 2" width="168" height="300" class="alignleft size-medium wp-image-295" /></a></p>
]]></content:encoded>
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		<title>Monty on the run &#8211; Guitar cover</title>
		<link>http://www.berlinfactor.com/blog/2010/07/24/monty-on-the-run-guitar-cover/</link>
		<comments>http://www.berlinfactor.com/blog/2010/07/24/monty-on-the-run-guitar-cover/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 18:57:07 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=283</guid>
		<description><![CDATA[Just stumbled upon this guitar cover of the old C64 classic Monty on the run by Rob Hubbard. If you&#8217;re into this old stuff give it a listen. Cool.. tfdj]]></description>
			<content:encoded><![CDATA[<p>Just stumbled upon this <a href="http://www.youtube.com/watch?v=uKssGfAtTP4&#038;feature=related">guitar cover</a> of the old C64 classic Monty on the run by Rob Hubbard.</p>
<p>If you&#8217;re into this old stuff give it a listen. Cool..</p>
<p>tfdj</p>
]]></content:encoded>
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		<title>DroidShock &#8211; Initial Test Release</title>
		<link>http://www.berlinfactor.com/blog/2010/04/15/droidshock-initial-test-release/</link>
		<comments>http://www.berlinfactor.com/blog/2010/04/15/droidshock-initial-test-release/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 22:26:19 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=237</guid>
		<description><![CDATA[A few days ago I finished tweaking the touch controls of DroidShock. The initial release is up on the Android Market. Grab it and add a rating.. :) A project page is located on IntensiCode. There&#8217;s still a long way to go before a commercial release makes sense. Don&#8217;t even get me started talking about [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago I finished tweaking the touch controls of DroidShock. The initial release is up on the <a href="market://search?q=pname:net.intensicode.droidshock">Android Market</a>. Grab it and add a rating.. :)</p>
<p>A project page is located on <a href="http://www.intensicode.net/projects/droidshock/">IntensiCode</a>.</p>
<p>There&#8217;s still a long way to go before a commercial release makes sense. Don&#8217;t even get me started talking about &#8216;device fragmentation&#8217;. And let&#8217;s not talk about the crappy quality of some of the popular devices&#8217; touch screens. Please.</p>
<p>Amen!</p>
<p>tfdj</p>
]]></content:encoded>
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		<title>Android Development – Status Report 2</title>
		<link>http://www.berlinfactor.com/blog/2010/02/24/android-development-%e2%80%93-status-report-2/</link>
		<comments>http://www.berlinfactor.com/blog/2010/02/24/android-development-%e2%80%93-status-report-2/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 22:14:55 +0000</pubDate>
		<dc:creator>The.French.DJ</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.berlinfactor.com/blog/?p=206</guid>
		<description><![CDATA[Three weeks passed in no time. Here&#8217;s another quick status report on my Android porting efforts. After my initial port of JamJam which resulted in the DroidShock release to be found here, I started porting my IntensiGame example project: Galaxina. I squashed a multitude of bugs in IntensiDroid &#8211; the IntensiGame implementation for Android. Added [...]]]></description>
			<content:encoded><![CDATA[<p>Three weeks passed in no time. Here&#8217;s another quick status report on my Android porting efforts.</p>
<p>After my initial port of JamJam which resulted in the DroidShock release to be found <a href='http://www.berlinfactor.com/blog/2010/02/11/android-development-status-report/'>here</a>, I started porting my <a href='http://www.intensicode.net/projects/intensigame/'>IntensiGame</a> example project: <a href='http://www.intensicode.net/projects/galaxina/'>Galaxina</a>.</p>
<p>I squashed a multitude of bugs in <a href='http://www.intensicode.net/projects/intensidroid/'>IntensiDroid</a> &#8211; the IntensiGame implementation for Android. Added some core functionality that DroidShock didn&#8217;t use. And ended up with a first solid IntensiGame release.</p>
<p>Still only working with my Samsung Galaxy I am waiting impatiently for my G1 and the Nexus One. With my <a href='http://psychocell.com/'>PSYCHOCELL</a> buddies jumping on the Android bandwagon I have a few Android devices for testing available soon. Hopefully this will fix the OpenGL/EGL issues that I still have with the G1 and the Droid in no time.</p>
<p>Grab the alpha release Android packages from the <a href='http://www.intensicode.net/projects/galaxina/'>Galaxina</a> page on <a href='http://www.intensicode.net'>www.intensicode.net</a>.</p>
<p>I recommend the non-OPENGL version. Both versions render at about the same frame rate. And the non-OPENGL looks a lot nicer.</p>
<p>But if you want to help me out, please test the OPENGL version, too, and send me some feedback. Does it run at all? Gfx messed up? Etc..</p>
<p>I will go back now to DroidShock and start playing with the more Android specific concepts like using touch for more control options and integrating sensor data.</p>
<p>tfdj</p>
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