February 24, 2010
Android Development – Status Report 2
Three weeks passed in no time. Here’s another quick status report on my Android porting efforts.
After my initial port of JamJam which resulted in the DroidShock release to be found here, I started porting my IntensiGame example project: Galaxina.
I squashed a multitude of bugs in IntensiDroid – the IntensiGame implementation for Android. Added some core functionality that DroidShock didn’t use. And ended up with a first solid IntensiGame release.
Still only working with my Samsung Galaxy I am waiting impatiently for my G1 and the Nexus One. With my PSYCHOCELL buddies jumping on the Android bandwagon I have a few Android devices for testing available soon. Hopefully this will fix the OpenGL/EGL issues that I still have with the G1 and the Droid in no time.
Grab the alpha release Android packages from the Galaxina page on www.intensicode.net.
I recommend the non-OPENGL version. Both versions render at about the same frame rate. And the non-OPENGL looks a lot nicer.
But if you want to help me out, please test the OPENGL version, too, and send me some feedback. Does it run at all? Gfx messed up? Etc..
I will go back now to DroidShock and start playing with the more Android specific concepts like using touch for more control options and integrating sensor data.
tfdj
Filed by The.French.DJ at 12:14 am under Android, Development, Games, Mobile
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